Classes and interfaces

LegendInterface

A legend group a lot of properties.

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PaletteCollectionInterface

Contains multiple palettes, organised by its name.

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PaletteInterface

A palette contains a set of properties, grouped by legends.

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PropertyInterface

A property contained within a palette.

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Legend

Default implementation of a legend.

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Palette

Default implementation of a palette.

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PaletteCollection

Default implementation of PaletteCollectionInterface.

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PaletteFactory

The palette factory.

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Property

A property contained within a palette.

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Classes and interfaces

PaletteBuilder

The palette builder is used to build palette collections, palettes, legends, properties and conditions.

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Classes and interfaces

AddConditionEvent

This event is emitted when an condition is added by the palette builder.

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BuilderEvent

This event is the base class for all palette builder events.

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CreateConditionEvent

This event gets emitted when a condition is created.

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CreateDefaultPaletteConditionEvent

This event gets emitted when a condition for the default palette is created.

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CreateLegendEvent

This event gets emitted when a legend is created.

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CreatePaletteCollectionEvent

This event gets emitted when a palette collection is being created.

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CreatePaletteConditionChainEvent

This event gets emitted when a palette condition chain is created.

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CreatePaletteEvent

This event is emitted when a new palette has been created.

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CreatePropertyConditionChainEvent

This event gets emitted when a property condition chain is created.

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CreatePropertyEvent

This event gets emitted when a property gets created.

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CreatePropertyValueConditionEvent

This event gets emitted when a property value condition gets created.

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FinishConditionEvent

This event gets emitted when a condition has been finished.

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FinishLegendEvent

This event gets emitted when a legend is finished.

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FinishPaletteCollectionEvent

This event gets emitted when a palette collection is finished.

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FinishPaletteEvent

This event gets emitted when a palette gets finished.

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FinishPropertyEvent

This event gets emitted when a property is finished.

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SetDefaultPaletteConditionClassNameEvent

This event gets emitted when the class name of the default palette condition is set.

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SetLegendClassNameEvent

This event gets emitted when a legend class name is set.

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SetPaletteClassNameEvent

This event gets emitted when a palette class name is set.

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SetPaletteCollectionClassNameEvent

This event gets emitted when a palette collection class name is set.

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SetPaletteConditionChainClassNameEvent

This event gets emitted when a palette condition chain class name is set.

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SetPalettePropertyValueConditionClassNameEvent

This event gets emitted when a palette property value condition class name is set.

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SetPropertyClassNameEvent

This event gets emitted when a property class name is set.

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SetPropertyConditionChainClassNameEvent

This event gets emitted when a property condition chain class name is set.

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SetPropertyValueConditionClassNameEvent

This event gets emitted when a property value condition class name is set.

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UseLegendEvent

This event gets emitted when a legend is used.

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UsePaletteCollectionEvent

This event gets emitted when a palette collection gets used.

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UsePaletteEvent

This event gets emitted when a palette is used.

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UsePropertyEvent

This event is emitted when a property is used.

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This namespace does not contain any documentable elements

Classes and interfaces

PaletteConditionInterface

A condition define when a palette is used or not.

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WeightAwarePaletteConditionInterface

This interface describes a weight aware palette condition.

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AbstractWeightAwarePaletteCondition

This is the abstract base class for weight aware palette conditions.

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DefaultPaletteCondition

Condition for the default palette.

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PaletteConditionChain

A chain of palette conditions.

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PropertyFalseCondition

Condition checking that the value of a property is false.

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PropertyTrueCondition

Condition checking that the value of a property is true.

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PropertyValueCondition

Condition checking that the value of a property is the same as a passed value.

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Classes and interfaces

PropertyConditionInterface

A condition define when a property is visible or editable and when not.

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BooleanCondition

Condition for specifying an explicit boolean value (Useful for determining if a property shall be editable i.e.).

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DumpingPropertyCondition

Only for debugging purpose. Call the match() method on the wrapped condition and dump the result with a backtrace.

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NotCondition

Negate a condition.

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PropertyCallbackCondition

Condition using a custom callback function for flexible custom conditions.

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PropertyConditionChain

A chain of property conditions.

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PropertyFalseCondition

Condition checking that the value of a property is false.

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PropertyTrueCondition

Condition checking that the value of a property is true.

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PropertyValueCondition

Condition checking that the value of a property is the same as a passed value.

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PropertyVisibleCondition

Condition checking that a property is visible.

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