The palette builder is used to build palette collections, palettes, legends, properties and conditions.
This event is emitted when an condition is added by the palette builder.
This event is the base class for all palette builder events.
This event gets emitted when a condition is created.
This event gets emitted when a condition for the default palette is created.
This event gets emitted when a legend is created.
This event gets emitted when a palette collection is being created.
This event gets emitted when a palette condition chain is created.
This event is emitted when a new palette has been created.
This event gets emitted when a property condition chain is created.
This event gets emitted when a property gets created.
This event gets emitted when a property value condition gets created.
This event gets emitted when a condition has been finished.
This event gets emitted when a legend is finished.
This event gets emitted when a palette collection is finished.
This event gets emitted when a palette gets finished.
This event gets emitted when a property is finished.
This event gets emitted when the class name of the default palette condition is set.
This event gets emitted when a legend class name is set.
This event gets emitted when a palette class name is set.
This event gets emitted when a palette collection class name is set.
This event gets emitted when a palette condition chain class name is set.
This event gets emitted when a palette property value condition class name is set.
This event gets emitted when a property class name is set.
This event gets emitted when a property condition chain class name is set.
This event gets emitted when a property value condition class name is set.
This event gets emitted when a legend is used.
This event gets emitted when a palette collection gets used.
This event gets emitted when a palette is used.
This event is emitted when a property is used.